Aug 05, 2011, 05:17 PM // 17:17
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#541
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Academy Page
Join Date: Aug 2008
Location: Canada
Guild: I Yam What I Yam
Profession: W/
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Quote:
Originally Posted by Jeydra
Ask and you shall receive ...
Like I said though it could've been significantly faster. There're also a few tweaks here and there that can make the build better. If I were to do it again, I would certainly run three copies of Fall Back.
I should say though that super-fast runs are less a matter of builds and more a matter of individual skill, so if it's your first time playing for maximum speed don't expect to be really fast. Good luck
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Wow thanks so much for that! Could you explain how you don't get spiked on some of the undead groups (the mesmer and ele ones) even with flagging my heroes take a beating sometimes. Thanks!
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Aug 05, 2011, 06:07 PM // 18:07
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#542
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Forge Runner
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If you're having trouble (I don't think I did; I mostly cspaced through) you've got two options. One, flag your heroes apart and then pull them with a Longbow. Two, flag your heroes behind you, then run in with Prot Spirit on yourself. If you do get caught in AoE, hit Fall Back and flag heroes back - the UA should at least guarantee you against a wipe.
Have fun.
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Aug 09, 2011, 07:41 AM // 07:41
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#543
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Ascalonian Squire
Join Date: Sep 2010
Profession: Me/
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This what I use:
No micro needed. Just call with Stolen Speed and watch stuff blow up.
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Aug 09, 2011, 05:30 PM // 17:30
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#544
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Ascalonian Squire
Join Date: Mar 2007
Guild: DOI
Profession: W/
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Quote:
Originally Posted by Tess80
This what I use:
No micro needed. Just call with Stolen Speed and watch stuff blow up.
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How would this work with Warrior main?
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Aug 09, 2011, 05:33 PM // 17:33
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#545
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Same way; just take a good warrior bar and hit stuff. The player bar doesn't do anything important in that setup really.
Take Strength of Honor though.
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Aug 09, 2011, 06:34 PM // 18:34
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#546
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Ascalonian Squire
Join Date: Sep 2010
Profession: Me/
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Quote:
Originally Posted by Xenomortis
Same way; just take a good warrior bar and hit stuff. The player bar doesn't do anything important in that setup really.
Take Strength of Honor though.
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Not true. Stolen speed is pretty essential to this setup because the nukes all have a 2-second cast time.
For a warrior, I'd replace the MoP Resto with a Stolen Speed illusion mesmer. You will need to micro Stolen Speed, but you'll get the same returns. And like Xeno said, you might want to take SoH, probably on the MM.
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Aug 09, 2011, 06:37 PM // 18:37
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#547
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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I am certain that Stolen Speed is less crucial than you believe. The two second casts suck, but are not devastating.
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Aug 09, 2011, 07:17 PM // 19:17
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#548
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Ascalonian Squire
Join Date: Mar 2007
Guild: DOI
Profession: W/
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Quote:
Originally Posted by Xenomortis
I am certain that Stolen Speed is less crucial than you believe. The two second casts suck, but are not devastating.
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I plan on trying it both ways
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Aug 10, 2011, 02:26 AM // 02:26
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#549
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Academy Page
Join Date: Aug 2008
Location: Canada
Guild: I Yam What I Yam
Profession: W/
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Quote:
Originally Posted by Tess80
This what I use:
No micro needed. Just call with Stolen Speed and watch stuff blow up.
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And the 20 second recharge on FoC? What? I can think of 15 better elites, can you explain why FoC?
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Aug 10, 2011, 03:26 AM // 03:26
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#550
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Administrator
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Quote:
Originally Posted by Hooper287
And the 20 second recharge on FoC? What? I can think of 15 better elites, can you explain why FoC?
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Presumably the idea is to ball everything up sufficiently so that there is enough AoE to just nuke everything at once. Recharge doesn't matter if you only need to use your skills once (which is only somewhat true, because excessively long recharges may mean the skills aren't ready before the next fight). With FoC being adjacent range, I'm not sure whether it's the best choice, especially without a melee player to ball properly (although there aren't all that many other options).
__________________
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Aug 10, 2011, 07:13 AM // 07:13
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#551
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Ascalonian Squire
Join Date: Sep 2010
Profession: Me/
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Quote:
Originally Posted by Hooper287
And the 20 second recharge on FoC? What? I can think of 15 better elites, can you explain why FoC?
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The necros are healers with a few AoE spike skills, and aren't meant to be spamming damage spells constantly. And EBSoW on the player reduces recharge times bij 30% on average, so that helps a little.
As for elite alternatives, I don't see any. It's the only necro one that does direct AoE damage and is in the same attribute line with a few other useful nukes. Revenous Gaze does the same average damage, but over a larger radius... but it's in Blood Magic, which offers no other half-decent nukes.
Of course, an ESurge mesmer or another meta nuker would do more damage, but the necro needs the resto skills and the ability to spam them.
But I'm definitely willing to improve the builds, so if you can suggest alternatives, I'd love to try them out.
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Aug 10, 2011, 04:06 PM // 16:06
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#552
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Furnace Stoker
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I think the build would work, but is too defensive for general play. You can get more damage by replacing one of your necros with a spirit spammer or a mesmer. Also your strategy works best if the monsters are clumped up which would not always be the case.
For your mesmer character, I would use an AP build rather than stolen speed and EBSoW to support FoC.
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Aug 30, 2011, 01:10 AM // 01:10
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#553
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Desert Nomad
Join Date: May 2005
Location: America
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I kinda put this together for S&G's, but it's surprisingly not bad...then again there are plenty of not bad 7H builds
Last edited by Krill; Aug 30, 2011 at 02:06 AM // 02:06..
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Aug 30, 2011, 01:18 AM // 01:18
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#554
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Only thing I'd consider @ above is a prot spirit for a shield of absorption :P Could make some saves in areas. Otherwise, great. I've put something sorta similar together, just on a lesser scale, as I don't have mercs. I typically run myself as an invoke, so I've run 4 in that manner.
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Aug 30, 2011, 02:08 AM // 02:08
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#555
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Desert Nomad
Join Date: May 2005
Location: America
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Oh yeah I meant to have that on the jagged prot. Cleaned it up and fixed attributes. Also, you can run it without mercs!
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Aug 30, 2011, 04:24 AM // 04:24
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#556
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Quote:
Originally Posted by Krill
Oh yeah I meant to have that on the jagged prot. Cleaned it up and fixed attributes. Also, you can run it without mercs!
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Well, you can if you run it as a secondary, such as an Me/E, but while that might be sticking with the spirit, it may not be ideal. Also, that looks pretty solid now. Definitely more in line with what I was thinking something like that should be. I might pop that a try as I'm curious, though I'm still fine tuning the variations on my own build lately.
Edit: Duh, Razah. You can run it without mercs. <_< My bad, I'm so used to him being a mesmer now. It slips my mind that he can change.
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Sep 06, 2011, 07:31 PM // 19:31
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#557
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Ascalonian Squire
Join Date: Feb 2006
Guild: TDR
Profession: W/Mo
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I recently came back to the game after a 4-5 year absence. I am trying to get my 7 hero team in order.
I am using the build below
http://www.gwpvx.com/Build:Team_-_7_Hero_Player_Support
I play a spirit spam Rit and I only discovered today (lol) that spirits override each other.
I had been using Xandra as the SoS channeling rit as seen in that setup, while Razah is a Mes and Dunkoro is a smiting monk.
What do you guys think I should do with Rit and/or Xandra?
Last edited by murphyj; Sep 06, 2011 at 07:36 PM // 19:36..
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Sep 07, 2011, 10:32 AM // 10:32
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#558
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Lion's Arch Merchant
Join Date: Jun 2010
Location: England
Guild: The Ministery Of Cookies (MC)
Profession: W/Mo
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If your wondering what to run xandra in try razha's 2nd optional build from the 7h build you linked to, on her the SoGm just make sure you don't have pain (the spirit) on your bar
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Sep 07, 2011, 01:18 PM // 13:18
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#559
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Academy Page
Join Date: Jul 2011
Profession: R/
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I've been running this on my Dervish:
That's the main part of it. I can't think of anything that really shouts out to be added in the entirely optional slot. (Originally it was a 2 man team that me and a guildie decided to stomp through PvE with. He ran Earth Shaker, gg.)
I've ran an E-surge mesmer, an Unsteady Ground Ele (Earthen Shackles + UG is nice), a Paragon, even a 3rd RoJ at one point because I thought it would be even more hillarious. I don't really want to run another Rit for some reason, and I guess having the slot open is nice. Shared Burden could be useful too.
The Blood Nec has carried all sorts of optionals over the Para skills, but Fall Back is neat. The 2nd Necromancer was basically there to carry some prot skills, and has been ran with Curses (PoD/SS), Death Magic (Tainted Flesh, Putrid Bile, Putrid Explosion) depending on what it calls for. Shyed away from an MM for a change.
Seeing a PI hit a balled mob and knowing that your 2 monks are in the middle of casting RoJ on said mob is a nice feeling.
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Sep 14, 2011, 03:19 PM // 15:19
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#560
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Ascalonian Squire
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Quote:
Originally Posted by murphyj
I play a spirit spam Rit and I only discovered today (lol) that spirits override each other.
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English isn't my main language so I just wanted to clarify this phrase.
Do you mean that if your hero casts Pain (for example), and you cast Pain also, then one will override the other, one will be kept up while the other dies.
Or do you mean that a single character casting his own spirits will have some that will override the other?
Thanks.
*edit*
Also, I want to try running a discord hero build. I'm just not sure what to do with Razah. Would it be overkill to make him into a 4th discord necro? Or should I use him as a 3rd mesmer? Or is it best to just use to cookie-cutter build and make him a 2nd ritualist?
Personally I like using 3 mesmers, but if it's totally useless then there's no point using him as a mesmer.
Heres a quick team build I made using 3 mesmers. The main character build is something quick I put up just so it wouldn't be empty so ignore if it sucks, probably wont use divine boon.
Last edited by liuu; Sep 14, 2011 at 03:49 PM // 15:49..
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